CRACKDOWN 3

CO-DEVELOPMENT PROJECT / LICENSED IP

Climax took ownership for some of Crackdown 3’s biggest boss fights.  A dedicated team of artists, designers and programmers was formed to improve these boss fights and take them to a level where they could be successfully signed off by the game’s publisher – Microsoft.
The design team at Climax redesigned the arenas from scratch and worked on the fight logic and balancing. Following the game’s strict art style already set out by Sumo, Climax’s art team took the levels to final quality and ready for sign off.  The team’s programmers would oversee the logic Blueprints to ensure the game was running optimally and that only safe and solid content would be submitted directly into the game’s main branch.

STEP UP YOUR BOOM

Deliver a harsh dose of justice to a ruthless criminal empire gone wild

DEVASTATION IN TRUE 4K

Set sail across the high seas between kingdoms and venture into uncharted territories to figure out what’s going on

SKILLS FOR THRILLS

Level up your super-Agent skills to save the city from cold-blooded criminals

WRECKING ZONE

Test your skills in an all-new multiplayer competition where destruction is your ultimate weapon against friends and rivals

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Climax took ownership for some of Crackdown 3’s biggest boss fights.  A dedicated team of artists, designers and programmers was formed to improve these boss fights and take them to a level where they could be successfully signed off by the game’s publisher – Microsoft.
The design team at Climax redesigned the arenas from scratch and worked on the fight logic and balancing. Following the game’s strict art style already set out by Sumo, Climax’s art team took the levels to final quality and ready for sign off.  The team’s programmers would oversee the logic Blueprints to ensure the game was running optimally and that only safe and solid content would be submitted directly into the game’s main branch.

Climax took ownership for some of Crackdown 3’s biggest boss fights.  A dedicated team of artists, designers and programmers was formed to improve these boss fights and take them to a level where they could be successfully signed off by the game’s publisher – Microsoft.
The design team at Climax redesigned the arenas from scratch and worked on the fight logic and balancing. Following the game’s strict art style already set out by Sumo, Climax’s art team took the levels to final quality and ready for sign off.  The team’s programmers would oversee the logic Blueprints to ensure the game was running optimally and that only safe and solid content would be submitted directly into the game’s main branch.

STEP UP YOUR BOOM

Deliver a harsh dose of justice to a ruthless criminal empire gone wild

DEVASTATION IN TRUE 4K

Set sail across the high seas between kingdoms and venture into uncharted territories to figure out what’s going on

SKILLS FOR THRILLS

Level up your super-Agent skills to save the city from cold-blooded criminals

WRECKING ZONE

Test your skills in an all-new multiplayer competition where destruction is your ultimate weapon against friends and rivals